When you start a game, your buy-in is a percentage of the current prize pool — so prices scale automatically as the pool grows. Prize values are calculated from the pool and locked at game start for that game.
Three tiers — LOW, MID, HIGH — give you different commitment levels. Higher tiers cost more, but the same per-game loss rate; what changes is the distribution of winning outcomes.
| Tier | Buy-in | Small prize | Big prize | Jackpot |
|---|---|---|---|---|
| LOW | 0.025% pool | 0.0525% pool | 0.5% pool | 1% pool / 40× buy-in |
| MID | 0.1% pool | 0.21% pool | 1% pool | 3% pool / 30× buy-in |
| HIGH | 0.2% pool | 0.42% pool | 1.5% pool | 5% pool / 25× buy-in |
Each board has 10,000 cells. Cells not occupied by rented ads are "free squares" and get filled with arrows, rugs, and prizes. Percentages below are for a mostly-empty grid — when many squares are taken by ads, the calibration adjusts to keep the math balanced.
| Tier | Arrows | Rugs | Small prizes | Big prizes | Jackpots |
|---|---|---|---|---|---|
| LOW | 89.0% | 7.7% | 3.12% | 0.14% | 0.04% |
| MID | 89.0% | 7.7% | 2.92% | 0.33% | 0.05% |
| HIGH | 89.0% | 7.7% | 2.75% | 0.49% | 0.06% |
The prize pool is funded by ad rentals (real ad spend on the grid) and game buy-ins. There's no "house" taking a cut — the platform makes its money from ad sales, not from your losses. Games are calibrated to land near break-even on average; reading the arrows carefully tilts the math in your favor.
Connect your wallet, choose a buy-in tier, and click squares on the grid. Follow the arrows toward prizes while avoiding rugs. If you hit a rug, the game is over. If you find a prize, you win tokens from the prize pool.
There are three tiers: Low (base cost), Mid (4× base, better jackpot frequency), and High (8× base, best jackpot frequency). The buy-in amount scales with the current prize pool size.
Each arrow points at one of the jackpots on the board, picked at random. With several arrows revealed you can start to narrow down where the jackpots are hiding — but no single arrow gives the answer away. Ad squares are inert: they show ads but never have prizes or rugs underneath. Follow the arrows, but be careful — rugs lurk between you and the prizes.
Every game runs through a scenario — a short authored story that plays as you reveal squares. Each arrow you click shows the next part of the story (22–27 parts per scenario), and the rug or prize you eventually hit triggers one of several outcome messages written for that scenario (different rugs / small / big / jackpot endings, often varying by how deep you got before the game ended). Players collect outcomes in their portfolio: hit a scenario's jackpot ending, that outcome is unlocked; rug at click 3 vs click 25 might unlock two different outcomes for the same scenario. If you survive past the scenario's authored arrows (rare, but it happens on long-running games), subsequent arrows fall back to generic non-scenario messages — those aren't part of the scenario's story, just filler until the game ends.
Yes. Before your first click, a hash of the board seed is committed on-chain. After the game ends, the seed is revealed. Anyone can verify that the board layout matches the committed hash. The board cannot be changed after you start playing.
The pool seeds at 100,000 tokens (a permanent floor — the pool can never drop below this). On top of that: 95% of every buy-in goes into the pool (the other 5% goes to stakers), and 30% of ad revenue drips into it over time. Prize amounts are percentages of the pool, so bigger pool means bigger prizes.
Your prize is scaled against the pool snapshot taken at the moment you bought in — not the current snapshot. If a new snapshot ticks over mid-game, your potential payout is still based on the pool you saw when you paid. A safety cap applies: the actual payout is whichever is smaller — the snapshot-based prize or the live pool balance — so the pool can never go negative.
Pool snapshots refresh once per hour. This gives predictable pricing during a session and keeps the game economy readable. Between snapshots, ad revenue and buy-ins accumulate silently and only get reflected at the next tick.
Tokens live in four separate wallets, each with its own job. The prize pool wallet pays out winnings. The staker vault holds staker deposits and their earned rewards. The platform wallet collects the platform cut. The ad escrow wallet is where fresh ad revenue lands — once an hour, a cron job automatically splits it out to the other three wallets per the split below.
Each ad purchase is split 30% prize pool / 30% stakers / 30% platform / 10% burn. The non-burn portion trickles out of the escrow wallet across the full rental duration, one piece every hour. Stakers earn proportionally to how much they have staked at the moment each trickle happens.
Stake the project token to earn a share of ad revenue (the 30% staker split). Stakers also get free games based on their stake size. Stakes sit in a dedicated staker vault; unstaking triggers a 48-hour cooldown before tokens return to your wallet.
Think of it like a running rewards counter. Every hour when ad revenue drips in, that hour's staker share is divided by however much is staked in total at that moment. Your earnings are proportional to how much you staked and how long it has been sitting there. You can claim rewards at any time without unstaking.
The 48-hour cooldown stops people from jumping in right before a big drip, collecting, and jumping right back out. It keeps things fair for long-term stakers. Rewards you have already earned can always be claimed immediately — the cooldown only applies to pulling out your staked principal.
Anyone can rent squares on the grid to display ads. Advertisers choose the exact squares, upload an image and click-through URL, and pick a rental duration. Ad squares are visible to all players and clickable.
An interstitial warning appears showing the destination URL. You can choose to proceed (opens in a new tab) or cancel. You never leave the site or lose your game session.
10% of ad revenue is burned. Jackpot prizes burn 10% of the payout, and big prizes burn 5%. This creates permanent deflation.
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